Cinema 4D 2024.1.0 UPDATE

Cinema 4D 2024.1.0 UPDATE

Cinema 4d 2024.0.0

MAXON Cinema 4D Studio 2024.4.0 三维建模特效软件

This update is highly recommended for all 2024 users.

Bug Fixes

Asset Browser

  • Fixed an issue with databases in the Asset Browser where adding a Watch Folder removed the database link from the Pose Library Browser

Deformer

  • Fixed some issues with the Projection deformer where increasing the Offset parameter distorted the deformed objectFixed a performance issue where using a Vertex Map controlled by a Fields list to restrict a Displacer’s deformation was causing an excessive CPU loadFixed an issue with the Surface deformer not working with splines

Exchange

  • Fixed an issue with the Merge Projects function where the Reflection layer of a Standard material was converted to a default Specular layer when merging another projectFixed an issue with the Preferences where the target Renderer for Import/Export was not saved when closing Cinema 4D

Forger Plugin

  • Fixed an issue with Forger where the generators were not at the correct place when reopening the Forger fileFixed an issue where a file name inside a ZIP archive was duplicated

Interface

  • Fixed an issue with numeric input fields where the sensitivity was too high when using a tabletFixed an issue with the Viewport interface where a single click into a manager panel with the middle mouse button would toggle the Viewport panel layoutFixed an Issue with the Redshift AOV Manager where a scrolled window pane would jump to the top when changing a checkboxFixed an issue with the interface language where some strings would appear in the language of the loaded project instead of the selected Cinema 4D interface languageFixed an issue with the XPresso Editor where the context menu was missing the Type to Search optionFixed an issue with the Commander where type-to-search results were not sorted in the correct order

Material

  • Fixed a stability issue with the Viewport preview of Shaders containing a gradient

Modeling

  • Fixed an issue with the Bridge tool not working in Point mode without symmetry enabledFixed some issues with the Loop Selection tool not working properly with hidden polygonsFixed an issue with Bezier Splines where the sequential number of a selected spline point was not
  • displayed in the title of its Values and Tangents windowFixed an issue with the Polygon Islands to Objects command creating an incorrect hierarchy of polygon objectsFixed an issue with the Create Point tool where tool options in the Attribute Manager that work only in Edge mode were
  • not greyed out in Polygon and Point modeFixed an issue with the Axis Center – View Center command placing objects behind the camera instead of in front of itFixed an issue with triangular Polygons where the Modeling Axis in Polygon mode was offset from the axis in Object
  • modeFixed an issue with Loop Selection not working on partially hidden geometryFixed an issue with Edge selections also including additional unselected edges and pointsFixed a stability issue while using the Bridge tool interactively in the ViewportFixed an issue with the Split
  • command where its keyboard shortcut was incorrectly available in Point and Edge modesFixed an issue with the Pre-Object Transform option behaving inconsistentlyFixed an issue with the Symmetrize Selection command not working with Edges in its Mirror (Subtract) modeFixed an
  • issue with the Axis Center function not working correctly with Undo / RedoFixed an Issue with the Scale tool where the Ctrl key had no modifier effect in Symmetry modeFixed an issue with Spline point selections and the Round toolFixed an issue with the Connect object collapsing
  • points when used with a ClonerFixed an issue with the Create Point command where some parameter interface elements in the Attribute Manager were not aligned properlyFixed an issue with the Normal tag causing some shading artifacts when used with the Thicken generatorFixed an
  • issue with the Close Polygon Hole tool not working after switching between edit modes and using UndoFixed an issue with splines and the Round tool where the generated rounding tangents were not optimally aligned with the splineFixed an issue with the Pattern Selection tool where
  • scaling an object would also scale the 4-arrow tool handles in the Viewport, making them impractical to controlFixed an issue with the Undo keyboard shortcut not working while the Commander window was in focusFixed an issue with the representation of SDS Cages belonging to a
  • Null hierarchyFixed an issue with the Bevel deformer producing spikes when in User Shape modeFixed an issue with splines and the Round tool where too small number for the Points parameter could irrevocably destroy the initial shape of the splineFixed an issue with the Spline
  • Chamfer tool where the interpolation would overshoot the object shapeFixed a stability issue with the Bridge tool when bridging several pointsFixed an issue with Normal Editing where some operations did not produce the expected results when Symmetry was activeFixed an issue with
  • the Subdivision generator in conjunction with the Polygon Reduction generator where applying Linear Pre-Subdivision caused the object to disappear in the ViewportFixed an issue with the Brush Selection tool highlighting hidden edges in the selection preview even when the Visible
  • Only option was enabledFixed an issue with the Normal tag which had a redundant Enable checkbox that needed to be removedFixed an issue with the Normal tag where enabling the Use Fields option caused the object to appear uniformly black in the ViewportFixed an issue with the
  • Normal tag where the Align Face to Vertex Normals command could not be undoneFixed a performance issue with the Boole generator where enabling the Create Single Object option caused the program to freezeFixed a stability issue with Spline objects and SymmetryFixed a stability
  • issue with Symmetry when creating and modifying Polygon selectionsFixed an issue with the Select tools where selections could be made in one edit mode although the geometry was hidden in another edit mode

MoGraph

  • Fixed a stability issue when rendering with Interactive Render Region or Picture ViewerFixed an issue with a Loft object flickering in the Viewport and still generating geometry when its child objects were removedFixed an issue where the applied splines of the PolyFX effector were
  • ignored by the Cloner’s object modeFixed an issue with the visibility of a baked Cloner animation when moving the cameraFixed an issue with the Cloner object and Alembic animation files used as cloned objectsFixed an issue with Mograph Selection tags not working when inverted with
  • FieldsFixed an issue with PolyFX causing mesh polygons orientations to get garbledFixed a performance issue with the Particle Emitter when used as the source of a Matrix object in combination with a Push Apart effectorFixed an issue with the Matrix object in Object mode and the
  • Distribution set to VolumeFixed an issue with the Cloner object where splines cloned in Radial mode were visible in the Viewport only every other frameFixed an issue with the Cloner object showing index numbers even after it was disabledFixed an issue with a Vertex Map where a
  • Shader field using a Material tag would not display a Spline shader properlyFixed a stability issue when opening Cinema 4DFixed an issue with the Align Clone setting of the Cloner object

Nodes

  • Fixed an issue with a Cloner degrading the performance of an animated assetFixed an issue with the Memory Node not working correctly in capsulesFixed a refresh issue in a Node setup where no refresh was triggered to get correct valuesFixed a refresh issue in a Capsule setup where no
  • refresh was triggered on Fields transformationFixed an issue with the naming of a selection after converting a capsuleFixed a refresh issue with the Value Node output not refreshing properly on data type changeFixed an issue with the Floating IO Output Node not generating a meshFixed an issue with the Color Picker window not having a title when opened via the right mouse button in the Node EditorFixed an issue with the Node Editor where saving an Asset would not select the Nodes category by default.Fixed an issue with the Node Editor where adding an
  • input from the Asset Browser to a group with grouped inputs would break the input grouping of that groupFixed an issue with the Resource Editor where Separators could not be created anywhere outside the Input groupFixed an issue with the Resource Editor where adding a new
  • Group UI element would cause all other Group UI elements to be unfoldedFixed an issue with the Memory Nodenot always working consistently in setupsFixed an issue with the Time Nodenot displaying correct valuesFixed an issue with the Connect Nodewhen Geo Spline nodes were connectedFixed an issue with Vertex Map Tags in the Object Manager caused by toggling Nodemodifiers

Node Editor

  • Fixed an issue with the Node Editor where highlighted nodes did not match the search term sufficientlyFixed an issue with the Material Node Editor where closing a locked Node Editor window would prevent the Node Editor from being reopened by double-clicking the materialFixed an issue where the mouse cursor remained visible when rotating the view after drawing a selection frame in the Node EditorFixed a performance issue with the Node Editor when creating a scaffold and then panning the scene graph

Objects

  • Fixed an issue with the Atom Array object where N-gons were only handled correctly with the Single Elements option disabledFixed an issue with the Atom Array object where unit conversions were silently rejected if they would make the cylinder radius greater than the sphere radiusFixed a performance issue where loading a geometry-heavy project took a long time

Other

  • Fixed an issue with the Force Quit shortcut on Windows

Redshift

  • Fixed an issue with Redshift Interactive Preview Rendering constantly refreshing when using a cached simulation

Simulation

  • Fixed a performance issue with the Pyro option Initial Volume SetFixed an issue with Cloth Simulation on Apple M1 in GPU modeFixed an issue with Pyro where the Volume output would disappear from the ViewportFixed an issue with Pyro where Turbulence had no effect on the Volume outputFixed a stability issue with the Particle Emitter object and the Show Objects option when playing the simulation in the Viewport

Timeline

  • Fixed an issue with the Timeline where the playhead was erasing text and markers as it moved over themFixed a stability issue with the Timeline when selecting keys

UV Tools

  • Fixed a stability issue when adding a new UVW tag to an object

Viewport

  • Fixed an issue with delayed Viewport updates when changing the camera coordinates indirectly by dragging the mouse within a numeric input field for a parent objectFixed an issue with Viewport Solo not working for Render Instance objectsFixed a stability issue with object selections on macOSFixed a stability issue with Rigid Body simulations on macOSFixed a stability issue with component mode selections and Subdivision Surface

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